The shot list documents itself: all eight tins, five beats, ten bosses
The header block in tools/scenes.json is now the whole schema — every key with its range and default, what each of the EIGHT weapons does (fire, laser and gun were missing from both the docs and the validator), the five beats, the crowd roster diversity walks in order, the bosses by chapter, and the traps worth knowing: a serve tin is spent in about four seconds of autopilot fire, a burst tin owns its own window, a horde locks the rack, a boss cannot start inside a match, and `movement` fights the match's own auto-run legs. Two scenes added from the campaign's own wish list: `epidemic` (the fire ball lighting a whole wave off the body it hit) and `champion` (chapter ten, the night court). Both verified on film. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -3556,9 +3556,11 @@ never an interstitial. An interstitial after death would land exactly in the "on
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**THE CAPTURE RIG IS BUILT (2026-08-18), AND THE SHOT LIST IS DATA.** `python3 tools/capture.py`
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fills `promo/clips/`; `python3 tools/capture.py horde boss` shoots two; `python3 tools/capture.py
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my-shots.json` shoots another list entirely; `--seed 77` re-rolls every take. What to shoot lives
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in `tools/scenes.json` — nine scenes today — and its `"_"` block documents every knob:
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`seconds`, `setting` (gore / zombie), `beat` (transition / horde / boss / death / mopboy),
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`court`, `boss`, `weapons`, `movement`, `density`, `diversity`, `gore`, `games`, `screen`.
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in `tools/scenes.json` — eleven scenes today — and its `"_readme"` block IS the schema, written so
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an agent can open that one file and write a new batch: every key with its range and default, all
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eight tins and what each does, the five beats, the crowd roster `diversity` walks, the ten bosses
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by chapter, and the traps (a serve tin is spent in ~4 s of autopilot fire; `movement` fights the
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match's own auto-run legs, so a zombie-tennis scene leaves it 0).
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`tools/clips.js` is the engine that knows how to shoot any of it: `tools/capture.py` serves the
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repo with it injected, opens a throwaway-profile Chrome, and the page stages the scene, records
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canvas + audio, POSTs the webm back; ffmpeg writes h264/aac. Nothing is faked for the camera —
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