Splatter: thinner wound blood + a bare rally tap also serves
- Bleed dialed way down — thin, steady trickles (a fine spurt from the neck stump) instead of the gushing cloud; tighter spread, shorter-lived, capped low. - Rapid serve is easier to reach: a plain tap MID-RALLY now fires at the auto-target too (not only flick/drag/hold), so you can pump the screen while the last ball's still up. Pretoss keeps its toss ritual; the duel stays tennis. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -573,6 +573,9 @@ export function keyPressed(code) {
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&& (G.phase === 'pretoss' || G.phase === 'rally')) {
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const flick = takeFlickAim();
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if (flick) { dragServe(flick); return; } // dragServe handles GUN (burst) and the live-ball banish
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// a bare tap MID-RALLY serves at the auto-target too — pump the screen to keep the balls
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// coming while the last one's still up. (pretoss keeps its toss ritual, handled below.)
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if (G.phase === 'rally') { dragServe(null); return; }
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}
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if (G.phase === 'pretoss' && score.server === 'P') {
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if (tryGunBurst()) return; // GUN selected: the serve gesture pops a burst, no ball
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