Cards say one thing: trimmed copy, and a title that fits the band
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -541,7 +541,6 @@ export function proceedAfterClear() {
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if (mode === 'set') {
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G.card = { title: 'SET ' + (G.sets[0] + G.sets[1]), // the set just banked (sets already ++'d at game over)
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sub1: side === 'P' ? 'THE SET IS YOURS' : 'SET TO THEM',
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sub2: 'SETS ' + G.sets[0] + ' – ' + G.sets[1],
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color: side === 'P' ? UI.pick : UI.hot, t: TUNE.setCardT };
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G.pendingHorde = true; // the horde begins when the card's pause ends
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ball.active = false; G.phase = 'over'; G.overT = TUNE.setCardT;
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@@ -741,8 +740,7 @@ export function startBossFight(chapter) {
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zombieDuck(true); // the music drops out for it
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voice('ump_boss_arrives', 0, 0.9); voice('sudden_death', 2.6, 0.85);
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const art = bossArt(chapter);
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G.card = { title: 'CHAPTER ' + chapter, sub1: art.name, sub2: art.line || 'IT THROWS. RETURN IT.',
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color: UI.bad, t: TUNE.setCardT };
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G.card = { title: art.name, color: UI.bad, t: TUNE.setCardT };
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G.flash = null;
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if (!G.seen.boss) { // the rules change: a wall, and a thing that shoots back
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G.seen.boss = true;
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@@ -769,8 +767,7 @@ export function endBossFight() {
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// long hold — the chapter and the crowd move down to the subs where they belong.
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// (no 'GAME n NEXT' line: the bar under the scoreboard prints the game number permanently, and a
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// card that repeats what the HUD already says is the clutter this pass is meant to remove.)
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G.card = { title: 'EPIC!', sub1: 'CHAPTER ' + c + ' DOWN',
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sub2: 'THE STANDS ARE ON THEIR FEET', color: UI.pick, t: TUNE.bossWinT,
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G.card = { title: 'YOU DID IT', color: UI.pick, t: TUNE.bossWinT,
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wait: TUNE.bossDeathT }; // ...after the body has finished coming apart
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ball.active = false;
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// a duel the handback just started owns the phase; otherwise hold the boss beat, and never
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