The screen titles go upright, and Bungee ships subset
10 KB instead of 119 — the face carries only the characters this game sets, and the command to redo it is in PROJECT.md. The header strip's titles take it at 23px: a strip at the top of a screen is signage, not an announcement, so it stops leaning. Bangers keeps what it was always for — the primary button, the ceremonies, and everything the canvas shouts. The poster wall's rooms go back to acid beside it, with the scale carrying the hierarchy. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -595,6 +595,30 @@ can add the class, and Oliver kept seeing `LEVEL 1 · LEAGUE 1` snap to the real
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is in the HTML now and main.js only ever takes it off. The keyboard-hint strip hides with it
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(`body:has(#splash.busy) #hint`), so the loading screen really is court, title and bar.
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**A THIRD FACE, AND THE TITLES GO UPRIGHT** (2026-08-31). Bangers has no upright cut — the slant
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is drawn into the glyphs, which is why the chevrons have always been Silkscreen — so a heading
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that wanted to shout without leaning had nowhere to go. **Bungee** (SIL OFL, licence beside it in
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`assets/fonts/`) is bundled as the third voice: arcade signage, upper case by design, in-world
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where a system sans read as borrowed chrome. The registers are now:
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- **Bangers** ANNOUNCES — the primary button, PROMOTED., NEW PERSONAL BEST, and everything the
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canvas shouts (SET, CHAPTER, EPIC!).
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- **Silkscreen** is the HUD — numbers, labels, captions, anything read at leisure.
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- **Bungee** NAMES THE ROOM — the header strip's screen titles (23px) and the poster wall's
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section headings (15px). You are not being shouted at there, you are being told where you are.
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It ships SUBSET to the characters the game actually sets — 10 KB instead of 119. To redo it after
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a copy change that needs a new glyph:
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uv run --with fonttools pyftsubset assets/fonts/Bungee-Regular.ttf \
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--unicodes="U+0020-007E,U+00A0,U+00B7,U+2013,U+2014,U+2018,U+2019,U+201C,U+201D,U+2026,U+2605,U+00D7" \
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--layout-features="" --no-hinting --desubroutinize \
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--output-file=assets/fonts/Bungee-Subset.ttf
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(the full TTF is not in the repo — fetch it from google/fonts ofl/bungee first). Two CSS traps
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this cost us: `#intro h2` carries an id, so the header rule needs one too or the announcement face
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wins; and the poster wall's captions live INSIDE `.mgroup` now, so a bare `.mgroup b` restyles
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every poster on the screen — scope to `> header`.
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**THE MENU DEALS ITSELF IN.** The canvas modals have always arrived on an easeOutBack overshoot;
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every menu screen does the same now — on EVERY arrival, not just the boot (Oliver, twice: "immer
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reinfliegen" and "auch für die untermenüs"). `@keyframes dealIn` flies an element in from the left
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