diff --git a/assets/_regen_batches.json b/assets/_regen_batches.json index c6ae502..3a0a48b 100644 --- a/assets/_regen_batches.json +++ b/assets/_regen_batches.json @@ -1284,5 +1284,54 @@ 99, 4 ] + }, + "racket_serve": { + "sprites": [ + "z_rbounce", + "z_rtoss", + "z_rserve" + ], + "ref_only": [ + "z_r1", + "o_bounce", + "o_toss", + "o_smash" + ], + "state": true, + "check": "loose", + "anchor": 0, + "palette_ref": "z_r1", + "palette_tol": [ + 12, + 10, + 99, + 4 + ], + "subject": "Three frames of the zombie SERVING. The FIRST reference image is the ZOMBIE TENNIS PLAYER this sheet is of — the same dead man, and he must be IDENTICAL to it in every frame: dirty yellow-blond hair, a RED CLOTH HEADBAND, a torn red short-sleeved tennis shirt, WARM CHARCOAL GREY tennis shorts above the knee (a slightly brownish dark grey, never blue-grey, never pale), bare grey-green dead legs, white socks and white tennis shoes, grey-green corpse skin, sunken eyes, a wooden racket with a pale strung head. Same build, same height, same colours, same drawing style. The REMAINING reference images are there ONLY to show the POSES to copy — never the character, never the clothes, never the skin. Copy each pose exactly. Frame 1: he stands at the baseline about to serve, bouncing the ball on the ground in front of him — copy reference image 2: upright, racket held low across the body, the free hand down with a tennis ball just under it. Frame 2: the TOSS — copy reference image 3: the free arm thrown STRAIGHT UP above the head with the ball leaving the fingertips, the racket dropping back behind the shoulder, weight rocking onto the back foot, the head tipped up watching the ball. Frame 3: the STRIKE — copy reference image 4: the racket at FULL STRETCH overhead at the moment of contact, the body extended upward on the toes, the free arm coming down across the chest. Output exactly 3 figures side by side in ONE horizontal row, all standing on the same ground line, with empty magenta between them. " + }, + "racket_fall": { + "sprites": [ + "z_rfall1", + "z_rfall2", + "z_rfall3", + "z_rrise" + ], + "ref_only": [ + "z_r1", + "p_die1", + "p_die2", + "p_die3" + ], + "state": true, + "check": "loose", + "anchor": 0, + "palette_ref": "z_r1", + "palette_tol": [ + 20, + 12, + 99, + 4 + ], + "subject": "Four frames of the zombie COLLAPSING AND GETTING BACK UP. The FIRST reference image is the ZOMBIE TENNIS PLAYER this sheet is of — the same dead man, and he must be IDENTICAL to it in every frame: dirty yellow-blond hair, a RED CLOTH HEADBAND, a torn red short-sleeved tennis shirt, WARM CHARCOAL GREY tennis shorts above the knee (a slightly brownish dark grey, never blue-grey, never pale), bare grey-green dead legs, white socks and white tennis shoes, grey-green corpse skin, sunken eyes, a wooden racket with a pale strung head. Same build, same height, same colours, same drawing style. The REMAINING reference images are there ONLY to show the POSES to copy — never the character, never the clothes, never the skin. Copy each pose exactly. Frame 1: the knees buckle — copy reference image 2: still upright but folding, one knee giving way, the racket arm flailing out for balance. Frame 2: DOWN ON HIS KNEES, doubled over, head low, one hand on the ground, still gripping the racket in the other — copy the crumpled posture of reference image 3. Frame 3: FLAT ON THE GROUND, face down, sprawled, the racket loose beside the outstretched hand — copy the collapsed posture of reference image 4. Draw him lying down: this figure is WIDE AND LOW, not standing. Frame 4: DRAGGING HIMSELF BACK UP — up on one knee with the other foot planted, one hand pushing off the ground, head coming up, the racket gripped again, halfway to standing. Output exactly 4 figures side by side in ONE horizontal row, all standing on the same ground line, with empty magenta between them. " } } \ No newline at end of file diff --git a/assets/z_rbounce.png b/assets/z_rbounce.png new file mode 100644 index 0000000..dd905bf Binary files /dev/null and b/assets/z_rbounce.png differ diff --git a/assets/z_rfall1.png b/assets/z_rfall1.png new file mode 100644 index 0000000..b9ea4cd Binary files /dev/null and b/assets/z_rfall1.png differ diff --git a/assets/z_rfall2.png b/assets/z_rfall2.png new file mode 100644 index 0000000..b127853 Binary files /dev/null and b/assets/z_rfall2.png differ diff --git a/assets/z_rfall3.png b/assets/z_rfall3.png new file mode 100644 index 0000000..95b0b0f Binary files /dev/null and b/assets/z_rfall3.png differ diff --git a/assets/z_rrise.png b/assets/z_rrise.png new file mode 100644 index 0000000..b78fea6 Binary files /dev/null and b/assets/z_rrise.png differ diff --git a/assets/z_rserve.png b/assets/z_rserve.png new file mode 100644 index 0000000..31177be Binary files /dev/null and b/assets/z_rserve.png differ diff --git a/assets/z_rtoss.png b/assets/z_rtoss.png new file mode 100644 index 0000000..4f52a5d Binary files /dev/null and b/assets/z_rtoss.png differ diff --git a/index.html b/index.html index 9264bb7..137f827 100644 --- a/index.html +++ b/index.html @@ -405,6 +405,7 @@ if (location.hostname !== 'splatter-tennis.wuwi.one') { +