Topspin pace model, beatable CPU, boy run cycle, umpire reverb, z-order fix
- fake topspin: quality shots dive under extra effective gravity, so real pace (up to 28 m/s) can clear the net AND land in — without it the net-clearance loop silently slowed every shot to a coverable lob, which is why the CPU returned everything regardless of aim - no grass-scraping: balls below ankle height (0.24m) are past you, both sides - CPU: 0.45s shot-read delay, 4.3 m/s legs, half-speed recovery between shots. Verified gradient: perfect/good corner shots are winners, center balls and weak shots still come back - player aimed shots go wider (3.3m vs 2.7m) - ball boy: nano-banana mirrored stride frames (was stride-vs-hop), height 1.2m, z-ordered against umpire and CPU (no more running over the chair) - umpire voice through a synthesized convolver reverb — center-court PA echo Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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