The copy audit: the climb card stops calling itself a death match, the machine gets named, the drill decrypts, the duel names both stakes
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -83,7 +83,10 @@ export function startDuel() {
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if (!G.seen.duel) { // the rules change back — worth one real interruption, once per run
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G.seen.duel = true;
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showModal({ title: 'SUDDEN DEATH', color: UI.hot,
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body: ["IT'S TENNIS AGAIN — ONE POINT", 'WIN IT AND THEY HAND YOU A WEAPON'] });
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body: ["IT'S TENNIS AGAIN — ONE POINT", 'WIN IT AND THEY HAND YOU A WEAPON'],
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// both stakes named (the old card only sold the win): a lost duel is a real cost
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rules: [{ lead: "IT'S TENNIS AGAIN — ONE POINT", sub: 'WIN: THEY HAND YOU A WEAPON' },
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{ lead: 'LOSE: THE DEAD TAKE A GAME', sub: 'AND FIVE MORE CLIMB THE FENCE', hot: true }] });
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} else G.flash = { text: 'SUDDEN DEATH', t: 1.6 };
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}
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@@ -405,13 +408,23 @@ export function startMatch(cup = false, draw = null, train = 0) {
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} else if (!cup && !train && !G.seen.match) {
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G.seen.match = true;
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// Oliver's copy direction: name the stake, count the blood. TUNE.matchPlayerHp is the real
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// number, so the modal can never drift from the pool it describes.
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showModal({ title: 'DEATH MATCH', color: UI.hot,
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body: ['WIN THE POINT — WOUND THE ZOMBIE',
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'ITS POINTS DRAW BLOOD — ' + TUNE.matchPlayerHp + ' AND YOU ARE EATEN'],
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rules: [{ lead: 'WIN THE POINT', sub: 'WOUND THE ZOMBIE' },
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{ lead: 'ITS POINTS DRAW BLOOD', sub: 'AT ZERO YOU ARE EATEN', hot: true,
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pips: TUNE.matchPlayerHp }] });
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// number, so the modal can never drift from the pool it describes. The card wears the mode's
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// OWN name: the solo arcade is THE CLIMB now — its card still saying DEATH MATCH was a
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// leftover of the era when it was one (2026-08-29 copy audit). Netplay keeps the old title,
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// because there it is literally the mode.
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showModal(G.net
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? { title: 'DEATH MATCH', color: UI.hot,
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body: ['WIN THE POINT — WOUND YOUR FRIEND',
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'ITS POINTS DRAW BLOOD — ' + TUNE.matchPlayerHp + ' AND YOU ARE EATEN'],
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rules: [{ lead: 'WIN THE POINT', sub: 'WOUND YOUR FRIEND' },
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{ lead: 'ITS POINTS DRAW BLOOD', sub: 'AT ZERO YOU ARE EATEN', hot: true,
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pips: TUNE.matchPlayerHp }] }
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: { title: 'THE CLIMB', color: UI.hot,
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body: ['THE WHOLE CLUB, BOTTOM UP — ONE GAME PER BODY',
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'ITS POINTS DRAW BLOOD — ' + TUNE.matchPlayerHp + ' AND YOU ARE EATEN'],
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rules: [{ lead: 'THE WHOLE CLUB, BOTTOM UP', sub: 'ONE GAME PER BODY — HOW FAR CAN YOU GET?' },
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{ lead: 'ITS POINTS DRAW BLOOD', sub: 'AT ZERO YOU ARE EATEN', hot: true,
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pips: TUNE.matchPlayerHp }] });
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}
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matchOpponent();
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matchReady();
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+5
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@@ -110,7 +110,11 @@ export function startDrillStream() {
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if (!G.seen.drillRule) {
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G.seen.drillRule = true;
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showModal({ title: 'CLEARANCE DRILL', color: UI.pick,
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body: ['DROP WHOEVER WOULD REACH YOU FIRST', 'FAST BEATS CLOSE · STREAKS PAY'] });
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body: ['DROP WHOEVER WOULD REACH YOU FIRST', 'FAST BEATS CLOSE · STREAKS PAY'],
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// the body keeps the old words for the suite; the zoned card decrypts them ("FAST BEATS
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// CLOSE" meant nothing until you had already failed it — 2026-08-29 copy audit)
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rules: [{ lead: 'DROP WHOEVER WOULD REACH YOU FIRST', sub: 'THE FASTEST BODY — NOT THE NEAREST' },
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{ lead: 'KILL STREAKS SCORE EXTRA', sub: 'THE WRONG BODY BREAKS THE STREAK' }] });
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}
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d.t = 0; d.spawnT = 0; d.score = 0; d.streak = 0; d.kills = 0; d.faults = 0; d.lost = 0; d.msg = null;
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try { d.best = Number(localStorage.getItem('drillBest')) || 0; } catch { d.best = 0; }
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+4
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@@ -121,7 +121,10 @@ export function spawnMachine() {
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aside('ump_machine', 0.4); // benched with the rest of Daniel's personality — see aside()
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if (!G.seen.mach) {
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G.seen.mach = true;
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G.card = { title: 'SWING TO RETURN — OR SWISH IT AWAY', color: UI.warm, t: 2.6 };
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// the card NAMES the thing it explains — an instruction without a subject read as noise
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// (2026-08-29 copy audit)
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G.card = { title: 'A BALL MACHINE', sub1: 'SWING ITS SHOTS BACK — OR SWISH THEM AWAY',
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color: UI.warm, t: 2.8 };
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}
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}
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