The relative lane is vetoed; an aimed ball never lands on the wrong side of you
'No that's way too difficult now - I am dying constantly of out. revert it.' aimAnchor is gone — the lane is absolute again, every out invariant back exactly as tuned. What survives is the answer to his follow-up: the ball sometimes flew a LITTLE RIGHT out of a left flick, because a mistimed left flick's target sits only slightly left of CENTRE — which is right of a player standing in the left service box. The absolute lane's blind spot, stated the other way round. The aimed target is now clamped to the player's own x on the flicked side, bounded at flickWidth so a body parked in the alley clamps to the corner rather than conjuring an out. From the left box a left flick goes at least down your own line, from centre it can no longer cross centre, a perfect corner flick and the crosscourt sweep are untouched, and the outward scatter tail keeps the whole tuned out-risk. Verified in his scene: ten rushed weak left flicks land -2.0..-2.7 where the same case used to target -0.7..-1.3 (a visibly rightward flight); the clean full flick still lands -3.92. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -189,20 +189,22 @@ function doHit(ch, quality, aim) {
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// symmetric scatter is its width mechanic (matchWide clamps it, not this).
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let e = err();
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if (ch.side === 'P' && sway && e * Math.sign(sway) < 0) e *= TUNE.aimTrust;
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// THE FLICK AIMS RELATIVE TO YOU, not to the court (2026-08-20, third round of the same
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// report: "when the opponent and the player are both standing in the left service box it is
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// virtually impossible to flick the ball into the left out. no matter how hard/good I flick").
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// The lane was ABSOLUTE — a full flick asked for 3.95 m from the court's centre — so standing
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// near a sideline saturated the gesture: from x -2 a perfect left flick moved the ball under
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// 2 m and could never pass the line, while the same swipe from centre swept the court. The
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// anchor now slides from centre to the player's own x as the swipe commits (|sway|), so a
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// flat tap is exactly what it always was and a full flick is a full sweep FROM WHERE YOU
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// STAND — including past the line: out-by-aim is his explicit ask ("not about the possibility
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// of the ball going out but rather the aiming itself"). TUNE.aimAnchor blends it (0 = the old
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// absolute lane, 1 = fully relative) so the panel can A/B the feel live. Player only; the
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// opponent's lanes and every pOut invariant are stated from centre and unchanged there.
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const anchor = ch.side === 'P' ? ch.x * Math.abs(sway) * TUNE.aimAnchor : 0;
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tx = anchor + sway * (toFar ? TUNE.flickWidth : 2.7) * reach + e;
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tx = sway * (toFar ? TUNE.flickWidth : 2.7) * reach + e;
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// ...AND AN AIMED BALL NEVER LANDS ON THE WRONG SIDE OF YOU. The lane is ABSOLUTE (a fully
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// relative lane was tried 2026-08-20 and feel-vetoed the same day — "way too difficult now,
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// I am dying constantly of out"), and an absolute lane has a blind spot: a mistimed left
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// flick's target sits only slightly left of CENTRE, which is RIGHT of a player standing in
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// the left service box — so the ball visibly flew right out of a left flick ("the ball
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// sometimes actually flies a little to the right, although I flicked left"). The target is
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// clamped to the player's own x on the flicked side now (bounded at flickWidth, so a body
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// parked in the alley cannot conjure an out): from the left box a left flick goes at least
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// down your own line, from centre it can no longer cross centre, and a perfect corner flick
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// is untouched. No new out risk — the clamp only ever pulls the target TOWARD the line the
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// player is standing on, never past flickWidth, and the outward scatter tail is unchanged.
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if (ch.side === 'P' && sway) {
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const bound = Math.max(-TUNE.flickWidth, Math.min(TUNE.flickWidth, ch.x));
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tx = sway < 0 ? Math.min(tx, bound) : Math.max(tx, bound);
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}
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const tzBase = aim.az < 0 ? SHOT_DEPTH.deep : aim.az > 0 ? SHOT_DEPTH.short : SHOT_DEPTH.mid;
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tz = (toFar ? tzBase : COURT.L - tzBase) + err() * 0.8;
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// A FORWARD FLICK IS A SMASH. Up-screen is the far court, so flicking INTO the court asked for
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