The relative lane is vetoed; an aimed ball never lands on the wrong side of you
'No that's way too difficult now - I am dying constantly of out. revert it.' aimAnchor is gone — the lane is absolute again, every out invariant back exactly as tuned. What survives is the answer to his follow-up: the ball sometimes flew a LITTLE RIGHT out of a left flick, because a mistimed left flick's target sits only slightly left of CENTRE — which is right of a player standing in the left service box. The absolute lane's blind spot, stated the other way round. The aimed target is now clamped to the player's own x on the flicked side, bounded at flickWidth so a body parked in the alley clamps to the corner rather than conjuring an out. From the left box a left flick goes at least down your own line, from centre it can no longer cross centre, a perfect corner flick and the crosscourt sweep are untouched, and the outward scatter tail keeps the whole tuned out-risk. Verified in his scene: ten rushed weak left flicks land -2.0..-2.7 where the same case used to target -0.7..-1.3 (a visibly rightward flight); the clean full flick still lands -3.92. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
7e5c3ab399
commit
4052ab1404
5 files changed
+54
-54
No files matched your search
@@ -64,14 +64,6 @@ export const TUNE = {
|
||||
// send the ball longer — solveShot still lands it on the same spot — it
|
||||
// gets there flatter and sooner, which is what a smash is.
|
||||
aimError: 2.4, // m of scatter at quality 0
|
||||
aimAnchor: 1, // how much the flick's lane follows the PLAYER instead of the court.
|
||||
// 0 = the old absolute lane (a full flick asks for flickWidth off the
|
||||
// court's centre — saturates near a sideline: from x -2 a perfect left
|
||||
// flick moved the ball under 2 m and could never find the line). 1 = the
|
||||
// anchor slides to your own x as the swipe commits, so a full flick is a
|
||||
// full sweep from where you stand — including past the line: out-by-aim
|
||||
// is a choice now, and the ring already turns red for it. Blendable so
|
||||
// the panel can A/B the feel live. Player's rally lanes only.
|
||||
aimTrust: 0.3, // an aimed rally shot TRUSTS its flick: the scatter may still push the
|
||||
// ball further OUT (the chosen out-risk keeps its exact shape) but only
|
||||
// this fraction of an INWARD roll survives, so a mistimed left flick
|
||||
|
||||
Reference in new issue
Block a user