The relative lane is vetoed; an aimed ball never lands on the wrong side of you
'No that's way too difficult now - I am dying constantly of out. revert it.' aimAnchor is gone — the lane is absolute again, every out invariant back exactly as tuned. What survives is the answer to his follow-up: the ball sometimes flew a LITTLE RIGHT out of a left flick, because a mistimed left flick's target sits only slightly left of CENTRE — which is right of a player standing in the left service box. The absolute lane's blind spot, stated the other way round. The aimed target is now clamped to the player's own x on the flicked side, bounded at flickWidth so a body parked in the alley clamps to the corner rather than conjuring an out. From the left box a left flick goes at least down your own line, from centre it can no longer cross centre, a perfect corner flick and the crosscourt sweep are untouched, and the outward scatter tail keeps the whole tuned out-risk. Verified in his scene: ten rushed weak left flicks land -2.0..-2.7 where the same case used to target -0.7..-1.3 (a visibly rightward flight); the clean full flick still lands -3.92. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -615,6 +615,20 @@ opponent's lanes and the pOut invariants are stated from centre and unchanged th
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his exact scene (both bodies in their left boxes): full left flick lands −5 (the alley), half
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swipe −3.07 (hunting the line, in), full right +1.93 (a full sweep measured from him).
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**...VETOED the same day and replaced by the wrong-side guard** (2026-08-20: *"no that's way too
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difficult now - I am dying constantly of out. revert it."*). The relative lane is gone
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(`aimAnchor` deleted; git has it if ever wanted). What survives is the answer to his follow-up —
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*"the ball sometimes actually flies a little to the right, although I flicked left. how can this
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be?"* — which is the absolute lane's blind spot stated the other way round: a mistimed left
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flick's target sits only slightly left of CENTRE, and that is RIGHT of a player standing in the
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left box, so the ball visibly flew rightward out of a left flick. **The aimed target is now
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clamped to the player's own x on the flicked side** (bounded at ±`flickWidth`, so a body parked
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in the alley clamps to the corner and can never conjure an out): from the left box a left flick
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goes at least down your own line, from centre it can no longer cross centre, a perfect corner
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flick and the crosscourt sweep are untouched, and the outward scatter tail — the whole tuned
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out-risk — is unchanged. Verified in his scene: ten rushed weak left flicks landed −2.0..−2.7
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(previously targets −0.7..−1.3 — a rightward flight); the clean full flick still lands −3.92.
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**The umpire and the boy.** `aside()` refused during any interlude and the match runs on a permanent
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one, so he was silently muted for the entire mode — the one mode that is literally a tennis match he
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is sitting over (`G.interlude && !G.match` now, the same shape as `sendBoy`). Six dry lines: two on
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