The walk-on card, weighted: who, how he plays, how you stand (v392)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -636,6 +636,23 @@ Each phase ships to staging and gets a phone verdict, and tests ride along with
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5. **LATER.** The metal bed (when Oliver has a track: start at the transformation, gore only) and Members'
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Night (option C).
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## Session log: the walk-on card, weighted (2026-10-16, v392)
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Oliver on the phone: "sehr viel Infos, alles gleich gewichtet". Previewed as the "Walk-on Karte" artifact
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(his screenshot beside an HTML mock), taken as shown; round in the story: gone; no advice text per style.
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`render.drawFoeCard` replaces the generic zoned modal for `m.foe` (the old 'split' row and the foe paths
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in modalRows/modalLayout are deleted):
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- head 56 px, centred, rising 55% of its height over the box's top edge; the name in Bangers 24, two
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balanced lines when it does not fit (THE STRAWBERRY / SELLER would be the split — it fits at 24 in the
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244-px box, shrinking only below that); the slogan small and grey under it.
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- the style as the second weight: Bangers 18 name + the tag's description, behind a 2-px warm bar.
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- ONE chip for how you stand: green below you, yellow level-to-5-above, red past that, the numbers small
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on its right (stepping down to `54/42`, then out, before they touch the words). New tier: EASY PREY at
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10+ levels under you (beats.matchOpponent).
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- the eyebrow (`foe.brow`): the arcade cup's round (+ FIRST TO N GAMES); in the story only the length —
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the tableau named the round. The climb's NOBODY STRONGER lines ride under the chip (`foe.sub`).
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No rules between rows. Test: the story card has no round, a far weaker body is EASY PREY.
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## Session log: Oliver's polish test (2026-10-16, v391)
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- **The gore grade grades the PLACE only.** v389 filled the whole world pass, so blood, barrels and the ball
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