Gore opens in the gore, the theme comes back, and every mode gets a board

Splatter gore no longer makes you win a game of tennis first — the mode you
pick is the mode you get, with the man you came to play already turned. The
transition itself is untouched and still reachable; it just isn't a toll booth.

The menu theme could only ever be started, never brought back, so the first
run of a session silenced it for good while the court's ambience followed you
into the menu. Starting a bed now un-ducks it too.

Three world boards instead of one: kills, opponents felled, and games taken
off the CPU, each with its own name prompt and its own row per player.

...and the gore economy stops paying a barrel for every game won past game 16,
while the shamblers, the mix and the ball machines keep escalating past the
point they all used to stop.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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wuwiandClaude Opus 5 committed 2026-08-15 13:53:42 +02:00
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@@ -119,6 +119,9 @@ export const G = {
// a set, TUNE.classicSets sets is the match. It is the FOUNDATION mode, not a warm-up: if the
// core tennis is good, everything built on it is good.
classic: false,
classicWon: 0, // games YOU have taken off the CPU this classic match. G.sets is sets and
// score.games resets every set, so nothing else counted this — and it is what
// the classic world board ranks (a 12-2 win beats a 12-10 one).
done: null, // {won, t} — the run ENDED without a corpse (a classic match played out).
// The one end-of-run state that is not 'eaten': same summary, same gated tap.
bench: null, // THE SPRITE BENCH (back room only): {i, stage, dir} — one opponent on an