Gore opens in the gore, the theme comes back, and every mode gets a board
Splatter gore no longer makes you win a game of tennis first — the mode you pick is the mode you get, with the man you came to play already turned. The transition itself is untouched and still reachable; it just isn't a toll booth. The menu theme could only ever be started, never brought back, so the first run of a session silenced it for good while the court's ambience followed you into the menu. Starting a bed now un-ducks it too. Three world boards instead of one: kills, opponents felled, and games taken off the CPU, each with its own name prompt and its own row per player. ...and the gore economy stops paying a barrel for every game won past game 16, while the shamblers, the mix and the ball machines keep escalating past the point they all used to stop. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
9cc3ac54b3
commit
3cf3e029a4
11 files changed
+440
-88
No files matched your search
@@ -119,6 +119,9 @@ export const G = {
|
||||
// a set, TUNE.classicSets sets is the match. It is the FOUNDATION mode, not a warm-up: if the
|
||||
// core tennis is good, everything built on it is good.
|
||||
classic: false,
|
||||
classicWon: 0, // games YOU have taken off the CPU this classic match. G.sets is sets and
|
||||
// score.games resets every set, so nothing else counted this — and it is what
|
||||
// the classic world board ranks (a 12-2 win beats a 12-10 one).
|
||||
done: null, // {won, t} — the run ENDED without a corpse (a classic match played out).
|
||||
// The one end-of-run state that is not 'eaten': same summary, same gated tap.
|
||||
bench: null, // THE SPRITE BENCH (back room only): {i, stage, dir} — one opponent on an
|
||||
|
||||
Reference in new issue
Block a user