diff --git a/index.html b/index.html index 4bbd5fa..1187c84 100644 --- a/index.html +++ b/index.html @@ -222,6 +222,17 @@ if (location.hostname !== 'splatter-tennis.wuwi.one') { #tours button.on { border-color: var(--acid); background: rgba(188,212,85,0.09); } #tours img { height: 88px; width: auto; display: block; image-rendering: pixelated; } #tours b { font: 400 11px Silkscreen, monospace; color: var(--cream); letter-spacing: 0.5px; } + /* KIT and SKIN: a row of colour squares. That is the whole UI — the pick has no meters and no art + to show, and a labelled tile per colour would be five times the screen for a choice you make by + looking at the colour. The selected one's NAME rides in the h3 on the right, the same slot the + draw screen puts its state in, so nothing on the row is unlabelled. */ + .swrow { display: flex; gap: 7px; } + .swrow button { flex: 1; aspect-ratio: 1; min-width: 0; padding: 0; border: 2px solid var(--line); + cursor: pointer; -webkit-tap-highlight-color: transparent; } + .swrow button.on { border-color: var(--acid); box-shadow: inset 0 0 0 2px var(--ink); } + /* a tour played in whites has nothing to dye — the row stays visible so the screen does not jump, + but it reads as unavailable and the header says why */ + .swrow.dead { opacity: 0.32; pointer-events: none; filter: saturate(0.25); } /* THE BOSS PICKER (back room). Two columns of portraits, because you pick a boss by looking at him — the tile is mostly art. Same plate as the tour tiles above; the grid is what makes ten of them fit on a phone. */ @@ -455,7 +466,13 @@ if (location.hostname !== 'splatter-tennis.wuwi.one') {