The flight recorder finds the statue with a racket
"can you watch me play in the browser pane and see why I loose". A passive 20Hz recorder sampled his real play: seven losses, and in every single one he SWUNG (his timing was fine) while the ball died 2-3m to his side and his own x never moved all game. He had no legs: autoAssist keys off pointer:coarse, the pane reports a fine pointer, so auto-run was 0 — the exact trap the verification recipe has warned about for weeks, bitten in live play. matchAssist 1.15: the match brings its own legs on every device. It is a tap-timing game; footwork is the game's job. Held keys still override. Pinned by a test that plays with autoAssist 0 and asserts he runs. The vignette curve is sqrt(damage): the match pool is 8, so hit one was a 10% alpha nobody can see. sqrt front-loads it — first blood reads at ~0.3. This also explains three rounds of disagreement between his reports and my measurements: my autopilot always had legs (it set autoAssist by hand), his pane play never did. 47 tests, 12 seeds clean. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -394,6 +394,9 @@ export const TUNE = {
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matchFlub: 0.08, // the match's own whiff base — the duel's 0.2 gives away a fifth of all
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// returns, which across a game is an opponent that beats itself
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matchFlubKeep: 0.82, // ...and it keeps only this much per rung — the ladder now that hp is flat
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matchAssist: 1.15, // auto-run floor DURING A MATCH, any device. autoAssist keys off pointer:coarse,
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// so desktop had no legs at all — the match is a tap-timing game and footwork
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// is the game's job. Held keys still override
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matchOppPace: 0.78, // scale on the opponent's return SPEED for opponent one (~21 m/s instead
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// of ~27) — the flight time auto-run needs. THE reachability dial
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matchOppPacePer: 0.05,// ...climbing back per rung, capped at full pace
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