A facing flip must be earned: the racket stops flashing across the body
Oliver, women's tour: 'the racket she is holding flashing left and right very fast' during auto-run. The rolled cycles carry a real racket, and the mirror flip teleports it across the body — the per-frame steering flutter the old racketless art could hide. earnFlip() requires an auto-steered direction to persist TUNE.faceFlip (0.13 s) before the body mirrors, at all three steering sites (player assist, tennis CPU, match opponent); manual input stays instant. Measured over an 8 s live rally: 4 player flips, 2 opponent flips — every one an actual turn. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -43,6 +43,9 @@ export const TUNE = {
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// faults, which is what makes tap = safe second serve a real decision
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runHz: 2.4, // stride cycles/s for the rolled 6/8-frame run sets. The old hardcoded 4.5 was
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// tuned on 2-4 near-duplicate frames; on eight real phases it strobed
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faceFlip: 0.13, // s an auto-steered direction must persist before the body mirrors (earnFlip).
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// The rolled cycles hold a real racket, and an un-earned flip teleports it
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// across the body — the "racket flashing left and right" report
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serveSpin: 1.3, // extra gravity a full-power serve carries (was a fixed 0.35). Without it the
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// net-clearance loop ate the whole smash: a flat fast ball can't get over the
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// tape AND come down on a target, so it got throttled back to walking pace.
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