Clear the court of everything that is neither the puzzle nor the threat
"remove the mob boy - make the normal zombies rarer and not so close to the color gang". sendBoy refuses during a drill, guarded at the function rather than at the call sites — same shape as its existing G.interlude guard, so every present and future caller inherits it. He is one more body crossing the lanes you are reading colours down, and unlike everything else out there he is neither the puzzle nor the threat. Measured: 0 boy-frames in 90 seconds. Gore no longer gets mopped in this mode; the existing 40/30 caps are what bound it. The eaters are rarer — every 12s falling to 5s, capped at 3 on court. At the old rate they were a second crowd rather than an interruption, and a threat you break off to deal with only works if breaking off is occasional. 8 arrivals in 90s where the old numbers gave ~13. And they enter wide of the colour gang: best-of-9 lane sampling against the bibbed bodies, the same trick the batch uses. Narrowest clearance measured across 8 spawns was 0.91 m. They still converge on you afterwards — that is what they are for — this only decides where they walk in, so they stop screening the bodies you are trying to read. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -677,6 +677,23 @@ hits"*. Four things, and one of them was a straight bug of mine.
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kill — and the strip carries the list. **Do not add a third noise here without a reason**: both
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attempts read as the mode talking over itself.
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**EIGHTH PASS — the court gets quieter.** *"remove the mob boy - make the normal zombies rarer and
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not so close to the color gang"*.
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- **`sendBoy` refuses during a drill**, at the function rather than at the call sites (same shape as
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its existing `G.interlude` guard, so every present and future caller inherits it). He is one more
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body crossing the lanes you are reading colours down, and unlike everything else on that court he
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is neither the puzzle nor the threat — pure noise. Measured: 0 boy-frames in 90 s.
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Note this means **gore no longer gets mopped in the drill**; the `gore` 40 / `piles` 30 caps are
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what keep it bounded, which they already did.
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- **The eaters are rarer**: `drillEaterEvery` 7 -> 12 s, `drillEaterMin` 2.2 -> 5, cap 4 -> 3. At the
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old rate they were a second crowd rather than an interruption, and a threat you break off to deal
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with only works if breaking off is occasional. Measured: 8 arrivals in 90 s where the old numbers
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gave ~13.
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- **And they enter WIDE of the colour gang** — best-of-9 lane sampling against the bibbed bodies, the
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same trick the batch spacing uses. Measured narrowest clearance at entry across 8 spawns: 0.91 m.
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They still converge on you afterwards, which is what they are for; this only decides where they
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come in, so they stop screening the bodies you are trying to read.
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**Open, and every one of them is Oliver's call after he plays it:**
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1. ~~**A ball that carries through the lane can complete two steps at once.**~~ Largely CLOSED by
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the slice removal (seventh pass) — a cut ball picking its own next victim was the main way this
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