diff --git a/assets/z_gw2b.png b/assets/z_gw2b.png index ce33907..eb98c58 100644 Binary files a/assets/z_gw2b.png and b/assets/z_gw2b.png differ diff --git a/assets/z_gw3.png b/assets/z_gw3.png index 15db685..8387d78 100644 Binary files a/assets/z_gw3.png and b/assets/z_gw3.png differ diff --git a/assets/z_gw3b.png b/assets/z_gw3b.png index 5a3cd26..374f6ff 100644 Binary files a/assets/z_gw3b.png and b/assets/z_gw3b.png differ diff --git a/assets/z_gw4.png b/assets/z_gw4.png index 03c723b..8d5f24b 100644 Binary files a/assets/z_gw4.png and b/assets/z_gw4.png differ diff --git a/assets/z_gw4b.png b/assets/z_gw4b.png index c84dccb..2e4c062 100644 Binary files a/assets/z_gw4b.png and b/assets/z_gw4b.png differ diff --git a/assets/z_gwb.png b/assets/z_gwb.png index ad232b4..db8843f 100644 Binary files a/assets/z_gwb.png and b/assets/z_gwb.png differ diff --git a/index.html b/index.html index 24e6a20..1028a1c 100644 --- a/index.html +++ b/index.html @@ -97,6 +97,6 @@

- + diff --git a/render.js b/render.js index 0c08d5e..b806352 100644 --- a/render.js +++ b/render.js @@ -155,7 +155,7 @@ export function proj(x, y, z) { // ---------------------------------------------------------------- sprites ---- // assets/.png; game falls back to code-drawn figures until sprites load. -const SPRV = 67; // asset cache-buster — bump with main.js?v=N (see the img.src note below) +const SPRV = 68; // asset cache-buster — bump with main.js?v=N (see the img.src note below) const SPR = {}; for (const n of ['p_idle1','p_idle2','p_bounce','p_bounce2','p_toss','p_smash','p_run1','p_run2','p_run3','p_run4','p_swing1','p_swing2','p_die1','p_die2','p_die3','p_die4','p_die5', 'o_idle1','o_idle2','o_bounce','o_bounce2','o_toss','o_smash','o_run1','o_run2','o_swing1','o_swing2',