The splatter music stays on the splatter court
Every run starts the ambience, and the ambience was un-ducking both court beds at once — so once you had played the gore mode, its music followed you into classic tennis for the rest of the session. Leaving the court is one event; arriving is not. Each bed brings itself back and nothing else. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
3cf3e029a4
commit
2f0c04fad4
5 files changed
+26
-3
No files matched your search
+1
-1
@@ -221,7 +221,7 @@ function farB(z) {
|
||||
// Asset cache-buster — bump with main.js?v=N (see the img.src note below). EXPORTED because the
|
||||
// menu screens hang <img> tags on the same files, and two copies of this number is one copy too
|
||||
// many: the one that does not get bumped is the one that serves a cached 404.
|
||||
export const SPRV = 130;
|
||||
export const SPRV = 131;
|
||||
// The boot bar in main.js watches this. Nothing here CHANGES when things load — every sprite was
|
||||
// already requested at import — it just makes the wait visible and holds the menu back until the
|
||||
// last sheet has landed. See the onerror note below for the other half of "sometimes missing".
|
||||
|
||||
Reference in new issue
Block a user