From 2e5af224b8025910309e895ab1b82ba8c60f452c Mon Sep 17 00:00:00 2001 From: Oliver Rieger Date: Sun, 12 Jul 2026 18:19:34 +0200 Subject: [PATCH] =?UTF-8?q?Back=20to=2060fps=20=E2=80=94=20the=2030fps=20c?= =?UTF-8?q?ap=20was=20too=20noticeable?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The knob stays (TUNE.fps in the T panel) for anyone who wants to trade smoothness for battery; the pile cache and GC fixes keep their savings. Co-Authored-By: Claude Fable 5 --- config.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/config.js b/config.js index 98a4351..137549c 100644 --- a/config.js +++ b/config.js @@ -39,7 +39,7 @@ export const TUNE = { hordeRate: 2.5, // zombies spawned per second during a horde mgRate: 6, // machine-gun pellets fired per second during a horde mgPickupLen: 8, // s the machine-gun tin (4th delivery) auto-fires outside hordes - fps: 30, // frame cap — pixel art reads fine at 30 and it halves battery/heat; set 60 to compare + fps: 60, // frame cap — 30 halves battery/heat but Oliver felt it; smoothness wins (0 = uncapped) runnerSpeed: 3.2, // runner ('f') speed multiplier over the shamble runnerVMax: 4.2, // hard runner speed cap — the late-game ramp must stay humanly reactable bruteHp: 2, // splat-quality hits (or pellets) a brute ('g') soaks before it dies