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@@ -889,6 +889,29 @@ again and again until i die"*.
seven straight games: **it now loses the match** (2-3, then blooded out in game two). That may
even be too hot — `matchSpeedBase`/`matchFlub` are the two dials, and Oliver's thumb is the judge.
+**SIXTEENTH PASS — the REAL death loop, and my serveNum fix was a red herring.** Oliver, again:
+*"still when I lost a single point and try to serve again every further tap does hurt me more until
+I am dead"*. Reproduced tap-for-tap this time before touching anything, and the previous diagnosis
+was wrong — serveNum was A bug, but not THE bug.
+
+**`tossBall` never stamped `ball.lastHit`.** After any rally the zombie touched last, the freshly
+tossed ball still said `lastHit: 'O'` — and the fourteenth pass moved the server BEHIND the baseline
+(z 24.3, past the passing-shot line at COURT.L + 0.3). So the moment the toss went up, the game saw
+"an opponent ball beyond your baseline": *its passing shot ends the duel* -> point to them -> blood.
+Every tap = a toss = an instant lost point, faster the more he panicked. Two of my fixes composed
+into a death loop: the stale field was harmless while serving happened INSIDE the court.
+
+One stamp in `tossBall` (`ball.lastHit = sv.side` — the toss is the server's ball) fixes every
+caller. **The duel and the gore mode carried the same latent bug** for anyone tossing from deep
+behind the line after a racket-zombie touch; it never fired only because splatter serving used to
+happen from inside the court. Verified in the browser with the exact field shape: lose a rally the
+zombie touched last, then eight badly-timed panic taps — one honestly lost point, zero toss-bleeds.
+
+**The lesson for this file: when a report survives a fix, the fix was wrong — reproduce before
+re-diagnosing.** The serveNum reset was real and stays, but it was found by reading code, not by
+reproducing the report, and the actual loop needed the exact field conditions (a zombie touch, the
+new serve position, panic-speed taps) to show itself.
+
**Open, and every one of them is Oliver's call after he plays it:**
1. ~~**A ball that carries through the lane can complete two steps at once.**~~ Largely CLOSED by
the slice removal (seventh pass) — a cut ball picking its own next victim was the main way this
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