HARD hunts the corner you are not standing in
"the hard mode is still too easy — make it really challenging." The dial that was missing is aim: the CPU rolled a random lane on every shot, so a third of everything came politely back to your racket regardless of the other six numbers. DIFFS grows `smart` — the probability the CPU plays the OPEN court, the corner away from P.x — and HARD sets it to 0.8: four shots in five now make you run. EASY and MEDIUM keep random aim (MEDIUM pinned by test), so the shipped classic is untouched below the top chip. The rest of HARD tightened in the same pass: reaction 0.22 s, speed 1.30, reach 1.85 m, quality floored at 0.70 under a cap of 1.0, serve 1.15, flub one ball in a hundred. It reads your shot almost instantly, covers what it reads, and places its reply where you are not. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -657,10 +657,14 @@ export const MENU = [
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// how long its racket is (reach), the FLOOR of its shot quality (qMin — a raised floor means every
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// ball comes back with pace), how often it just misses (flub), and its serve. MEDIUM repeats the
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// shipped TUNE values dial for dial (pinned by test), so the middle chip IS the old game.
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// `smart` is the probability the CPU aims at the OPEN court instead of a random lane (trySwing) —
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// the dial that turns "returns everything" into "plays you". HARD got a second pass after
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// Oliver's "still too easy": it now reads your shot in 0.22 s, covers court at 1.3x, floors its
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// quality at 0.70, and hunts the corner you are not standing in four times out of five.
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export const DIFFS = [
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{ id: 'easy', name: 'EASY', flub: 0.30, quality: 0.62, qMin: 0.45, speed: 0.80, reaction: 0.62, reach: 1.45, serve: 0.75 },
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{ id: 'medium', name: 'MEDIUM', flub: 0.10, quality: 0.86, qMin: 0.45, speed: 1.0, reaction: 0.45, reach: 1.6, serve: 1.0 },
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{ id: 'hard', name: 'HARD', flub: 0.02, quality: 1.0, qMin: 0.62, speed: 1.18, reaction: 0.28, reach: 1.75, serve: 1.1 },
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{ id: 'easy', name: 'EASY', flub: 0.30, quality: 0.62, qMin: 0.45, speed: 0.80, reaction: 0.62, reach: 1.45, serve: 0.75, smart: 0 },
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{ id: 'medium', name: 'MEDIUM', flub: 0.10, quality: 0.86, qMin: 0.45, speed: 1.0, reaction: 0.45, reach: 1.6, serve: 1.0, smart: 0 },
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{ id: 'hard', name: 'HARD', flub: 0.01, quality: 1.0, qMin: 0.70, speed: 1.30, reaction: 0.22, reach: 1.85, serve: 1.15, smart: 0.8 },
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];
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// THE TOURNAMENT (Oliver's pick over the endless ladder, 2026-08-13): four rounds up the club's
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