The rounds stay, the seams go: one continuous stream
Oliver: "daniel announcing is maximum annoying" / "don't let the rush in position just let them coming from the back in steady speed.. try to space them not too close" / "when one combination is done just let the new one in.. in a continuous stream that increases in speed and difficulty" / "the rounds can stay, they should be continuous". The round survives as the unit. Every seam around it is deleted: no walk-on to a mark, no announcement beat, no between-rounds pause, no deal. Bodies walk in from the far baseline forever and a round is drawn from whoever is on court — finish one and the next is drawn in the same frame, off the same rolling population. The bodies you were ignoring a second ago are the ones being called now. - Daniel is gone from this mode. Each colour has a pitch; a round announces itself as a four-note figure in half a second (blip()). drillTones 0 mutes it. The recordings stay in assets. - PLACEMENTS is deleted with the marks — nothing rushes anywhere and nothing stops, so there are no shapes to place. - A DRILL BODY HOLDS ITS LANE. updateZombies homes bodies onto the player's x past the net, so they arrived spread and bunched into a knot right in front of you; spawn spacing cannot survive that. Their lane is the puzzle here. - One ramp on TIME SURVIVED drives speed, spawn gap and round length. Speed is stamped per body at spawn, so the ramp reads as newcomers outpacing the ones already walking, not the court accelerating under you. - The empty-court watchdog is gone and nothing replaced it: with a stream there is no state to be stuck in. One line covers every case. 27 tests, rewritten around the stream. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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