Point at them, then wind up: the lane comes from where the thumb lands
The lane used to come from the pull's own direction, so aiming up-court was always a downward drag. Every shot ended lower than it began, the next touch starts where the last one ended, and over a horde the thumb walks itself into the iOS bottom edge — where a pull down is Reachability and the system takes the gesture out from under you. A web page cannot refuse that. So touch-down picks the lane now (a ray from his chest through the thumb) and the pull after it is power and nothing else, in whatever direction there is room for. Aiming is what drags the thumb UP the screen, because that is where the shamblers are. The cost, and the thing to feel: the lane locks when the thumb lands. You can no longer sweep the aim while drawn. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -89,7 +89,7 @@ const TUT = [
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"stops being the other fellow.",
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"Nobody stops the match. Nobody ever does."] },
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{ pose: 2, shot: 'tut_aim', say: ["Now you do not rally. You <em>AIM</em>.",
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"<em>PULL BACK</em> from your man and let go.",
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"<em>POINT</em> at them, then <em>PULL BACK</em> and let go.",
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"The further you pull, the harder it lands.",
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"A soft one only makes them cross."] },
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{ pose: 2, shot: 'tut_rack', say: ["I bring tins out to the rack down there.",
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