Point at them, then wind up: the lane comes from where the thumb lands

The lane used to come from the pull's own direction, so aiming up-court was
always a downward drag. Every shot ended lower than it began, the next touch
starts where the last one ended, and over a horde the thumb walks itself into
the iOS bottom edge — where a pull down is Reachability and the system takes
the gesture out from under you. A web page cannot refuse that.

So touch-down picks the lane now (a ray from his chest through the thumb) and
the pull after it is power and nothing else, in whatever direction there is
room for. Aiming is what drags the thumb UP the screen, because that is where
the shamblers are.

The cost, and the thing to feel: the lane locks when the thumb lands. You can
no longer sweep the aim while drawn.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
wuwiandClaude Opus 5 committed 2026-08-02 14:22:55 +02:00
1 parent 1337c1f47d
commit 1798fc67b8
4 files changed
+45 -17

No files matched your search

+1 -1
View File
@@ -588,7 +588,7 @@ function transition(dt) {
// the mechanic changed under you — the one popup that gets an illustration, because it has
// to TEACH the gesture, not just announce it
showModal({ title: 'THE MATCH HAS CHANGED', color: UI.hot, icon: 'x_howto', iconH: 120,
body: ['PULL BACK TO AIM — THEN LET GO', 'THE FURTHER YOU PULL, THE HARDER IT HITS',
body: ['POINT AT THEM, THEN PULL BACK', 'THE FURTHER YOU PULL, THE HARDER IT HITS',
'A WEAK SHOT ONLY STAGGERS THEM'] });
});
}