Story after Oliver's first test: metal, a straight prologue, 2x3 chapters
- The gore bed is "Dystopian Survival", made loopable: the last ten seconds cross-faded into the first ten, 203.5 s, as MP3 at 128k (the decoder strips the encoder's delay, so the seam has no gap). High-pass at 40 Hz instead of 800, level matched to the menu theme. - The prologue no longer drops into gore for a moment: after the turn, act I's card and cup take over directly. - RESET STORY under the build stamp (two taps; test only). It resets the story, league, cups and title, keeps the level, and pushes at once so the mirror cannot hand the old act back. - The story screens have sound: a whoosh and a boom for the act card, applause and the rack's own click as each weapon lands, applause and a pock per arcade door on the act's end. - Chapters are six games: mid-boss after three, the horde after four, the act boss after six. v384, staging only. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -250,6 +250,10 @@ if (location.hostname !== 'splatter-tennis.wuwi.one' && !window.Capacitor?.isNat
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#intro .slogan b { color: #c9564a; }
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/* which build is served — filled in by main.js, empty (and invisible) if the header is missing */
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#build { margin: 14px 0 0; font-size: 9px; color: #4a5a52; letter-spacing: 0.5px; }
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#mReset { display: block; margin: 6px auto 0; padding: 6px 10px; background: none; border: 1px solid #2c3a33;
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color: #6b7a72; font: 400 9px Silkscreen, monospace; letter-spacing: 1px; cursor: pointer; }
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#mReset.arm { color: #d9705f; border-color: #d9705f; }
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#splash.busy #mReset { display: none; }
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/* ONE overlay, four panels, swapped by #intro[data-stage]. Keeping the backdrop and the card frame
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alive across every screen is the point — a screen that unmounts the whole overlay flashes the
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court through between menus. */
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@@ -973,6 +977,8 @@ if (location.hostname !== 'splatter-tennis.wuwi.one' && !window.Capacitor?.isNat
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<button class="btn sec" id="mRanks">WORLD BOARD</button>
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</div>
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<p id="build"></p>
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<!-- TEST ONLY (Oliver, 2026-10-15): start the story over. config.STORE.testReset hides it. -->
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<button id="mReset" type="button">RESET STORY</button>
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</div>
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</div>
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<!-- Additional solo modes; multiplayer has a separate splash entrance. -->
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@@ -1195,6 +1201,6 @@ if (location.hostname !== 'splatter-tennis.wuwi.one' && !window.Capacitor?.isNat
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</div>
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</div>
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<span id="recLamp" hidden>REC</span>
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<script type="module" src="src/main.js?v=383"></script>
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<script type="module" src="src/main.js?v=384"></script>
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</body>
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</html>
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