The leagues, phase 2: five bands, pace tiers, locked courts, the members' ground, the promotion ceremony
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -154,6 +154,9 @@ export const G = {
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// One rule: always kill the body that would reach you first. `t` is time
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// survived and drives the whole difficulty curve.
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killCount: 0, // splatter: kills banked toward the next point (see TUNE.killsPerPoint)
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league: 1, // THE LEAGUES: the profile's league, stamped by beats.startMatch for the
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// match modes (world = pace tier + band + court). 1 everywhere else, so
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// every non-league mode keeps playing the shipped game (leaguePace 1.0).
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runGames: 0, // games finished this run (either side) — the difficulty director
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sets: [0, 0], // splatter sets won [you, them]; 6 games = a set = a horde
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changeover: false, // the odd-game breather: no spawns, no serving, the boys mop
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