The leagues, phase 2: five bands, pace tiers, locked courts, the members' ground, the promotion ceremony

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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wuwiandClaude Fable 5 committed 2026-08-29 12:43:23 +02:00
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@@ -154,6 +154,9 @@ export const G = {
// One rule: always kill the body that would reach you first. `t` is time
// survived and drives the whole difficulty curve.
killCount: 0, // splatter: kills banked toward the next point (see TUNE.killsPerPoint)
league: 1, // THE LEAGUES: the profile's league, stamped by beats.startMatch for the
// match modes (world = pace tier + band + court). 1 everywhere else, so
// every non-league mode keeps playing the shipped game (leaguePace 1.0).
runGames: 0, // games finished this run (either side) — the difficulty director
sets: [0, 0], // splatter sets won [you, them]; 6 games = a set = a horde
changeover: false, // the odd-game breather: no spawns, no serving, the boys mop