Zombies: organic approach, honest eaten radius; restore CPU strength
- Personal lane offset (homeOff ±0.8m) + a per-zombie shamble wobble so on your half they fan around you instead of stacking into one column. - Eaten check weights depth by 0.75 (z is foreshortened in the projection), so a head-on shambler kills you when it LOOKS on top of you — fixes "they touch me and I don't die." Lateral reach unchanged. - Revert aiFlub 0.14 -> 0.09 (undo the CPU weakening). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -14,7 +14,7 @@ export const TUNE = {
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serveSpeed: 21, serveQualitySpeed: 7,
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aimError: 2.4, // m of scatter at quality 0
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perfectMs: 45, // |offset from window center| for PERFECT
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aiQualityMin: 0.45, aiQualityMax: 0.85, aiFlub: 0.14, // ~86% of returns land (was 0.09) — a touch easier to beat
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aiQualityMin: 0.45, aiQualityMax: 0.85, aiFlub: 0.09,
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aiReaction: 0.45, // s before the CPU reads your shot — well-aimed corners are winners
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autoAssist: matchMedia('(pointer: coarse)').matches ? 1.15 : 0, // auto-run speed factor (mobile)
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zSpeed: 0.7, // zombie shamble speed m/s
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