diff --git a/index.html b/index.html
index fb4427b..0befbfa 100644
--- a/index.html
+++ b/index.html
@@ -88,7 +88,11 @@ if (location.hostname !== 'splatter-tennis.wuwi.one') {
render.js reserves this chip's width). Same recessed-panel language as the canvas HUD:
dark green field, a hairline of the board's own highlight, a 1px inner bevel — and it goes
crimson while pressed, because red is reserved for the thing you actually came to press. */
- #quit { position: fixed; top: calc(env(safe-area-inset-top, 0px) + 6px); right: 6px; z-index: 5; }
+ /* --hud is the canvas HUD's own 6-logical-px margin, converted to CSS px by render.js, so the
+ chip's top edge lands on the same line as the scoreboard's and the BLOOD panel's. */
+ #quit { position: fixed; z-index: 5;
+ top: calc(env(safe-area-inset-top, 0px) + var(--hud, 8px));
+ right: calc(env(safe-area-inset-right, 0px) + var(--hud, 8px)); }
#quit button { width: 32px; height: 32px; border-radius: 3px; display: grid; place-items: center;
background: rgba(8,26,18,0.82); border: 1px solid rgba(63,149,96,0.35);
box-shadow: inset 0 1px 0 rgba(242,234,214,0.10), 0 1px 2px rgba(0,0,0,0.45);
@@ -653,6 +657,6 @@ if (location.hostname !== 'splatter-tennis.wuwi.one') {
-
+