Revert "Aim by dragging at them, so the thumb stops walking into the iOS edge"

This reverts commit d4bbcfc080.
This commit is contained in:
wuwi committed 2026-08-02 14:10:12 +02:00
1 parent d4bbcfc080
commit 1337c1f47d
5 files changed
+22 -29

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@@ -33,7 +33,7 @@ export const pullQuality = mag => TUNE.pullQMin + pullFrac(mag) * (1 - TUNE.pull
export function flickTarget(ch, aim) { // exported: render draws the live reticle with it
const q = pullQuality(aim.mag), f = pullFrac(aim.mag);
if (aim.mag < TUNE.pullMin) return { q, f }; // barely drawn: no lane yet, so no target
const ax = aim.fx, az = aim.fy; // unit vector, already in SHOT direction. screen up = -z
const ax = aim.fx, az = aim.fy; // unit vector; input already inverted the pull. screen up = -z
let zt = null, near = 1e9, bestErr = 1e9;
for (const zb of zombies) {
const dx = zb.x - ch.x, dz = zb.z - ch.z;
@@ -588,7 +588,7 @@ function transition(dt) {
// the mechanic changed under you — the one popup that gets an illustration, because it has
// to TEACH the gesture, not just announce it
showModal({ title: 'THE MATCH HAS CHANGED', color: UI.hot, icon: 'x_howto', iconH: 120,
body: ['DRAG AT THEM TO AIM — THEN LET GO', 'THE FURTHER YOU DRAG, THE HARDER IT HITS',
body: ['PULL BACK TO AIM — THEN LET GO', 'THE FURTHER YOU PULL, THE HARDER IT HITS',
'A WEAK SHOT ONLY STAGGERS THEM'] });
});
}