The reaction lands where the ball does
- praise was firing at RELEASE, half a second before impact (measured: 32-frame flight, word on frame 0) — it now arms on the ball and pops on the first body it meets, or its first bounce - DOUBLE KILL / MASSACRE / RETURNED rise off the thing that earned them, as world-anchored pop texts — the announcement band is for milestones - the band got rows: a card can no longer print over the flash line - GAME N flash deleted (the scoreboard bar already says it), CHANGEOVER folded into the countdown panel Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -425,6 +425,23 @@ strategic answer, so the run keeps feeding it.
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**The umpire triple-tap cheat is deleted** — the test group found it. `T.forceZombies()` remains.
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**Third batch, same day — REACTIONS LEFT THE BAND (option C, settled in discussion).** Oliver's
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"reactions play after shooting, not when the ball hits" was MEASURED and real: `praise()` fired in
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hitServe at RELEASE while the ball flew for another half second. The word is now ARMED on
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`ball.praise` and pops at the IMPACT — first body the ball touches (zombies.js contact branch) or
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its first bounce (onBounce); a rally hit pops at the racket, where contact and praise are the same
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moment. Verified: a 32-frame flight popped its word on frame 32.
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Reactions are **world-anchored pop texts** now (`pops`/`popText` in zombies.js, drawn in the world
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pass before the un-shake): DOUBLE/TRIPLE KILL and MASSACRE rise off the corpse, RETURNED off the
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parry, praise off the impact. Small (Bangers 13), rise-and-fade in 0.85 s, capped at 10.
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**The band got ROWS**: flash line 68..90, countdown under it, and `bandTop` floors a card at 96 so
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a tall icon card can no longer print over the flash — that collision was the "spamming over each
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other" report. **Cuts, per Oliver**: the GAME N flash is deleted (with the whole `pendingGame`
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latch — the scoreboard bar prints the number permanently) and the CHANGEOVER flash is folded into
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the countdown panel ('CHANGEOVER · RESUMING IN n'). He kept the burst-arm weapon label and the
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praise words. **A bottom/above-rack message slot was proposed and REJECTED**: that is thumb
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territory — covered by the hand mid-pull and outside where the eyes are.
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**Second batch, same day — THE MESSAGE BAND.** Oliver: transient messages need "a definite space
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… over the crowd". `AD_TOP()`/`bandTop(h)` in render.js pin the whole family there — below the
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scoreboard block, above the ad strip, never on the court:
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