The player joins the pair: his stride is frames 5+6, hers is 1+2
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -494,6 +494,6 @@ if (location.hostname !== 'splatter-tennis.wuwi.one') {
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<script type="module" src="src/main.js?v=249"></script>
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<script type="module" src="src/main.js?v=250"></script>
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</body>
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</body>
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</html>
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</html>
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@@ -1489,11 +1489,16 @@ function drawChar(ch) {
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// (one call, one row, one character — see assets/_runroll.py for why the old per-frame art
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// (one call, one row, one character — see assets/_runroll.py for why the old per-frame art
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// flickered); un-rolled characters fall back to 4 or 2.
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// flickered); un-rolled characters fall back to 4 or 2.
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// TUNE.runN: live override for the bench's tuning sessions (0 = probe the sheet as always)
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// TUNE.runN: live override for the bench's tuning sessions (0 = probe the sheet as always)
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const runN = TUNE.runN || (SPR[pre + 'run8'] ? 8 : SPR[pre + 'run6'] ? 6 : SPR[pre + 'run4'] ? 4 : 2);
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const runN = TUNE.runN || (pre === 'p_' ? 2 : SPR[pre + 'run8'] ? 8 : SPR[pre + 'run6'] ? 6 : SPR[pre + 'run4'] ? 4 : 2);
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// The rolled 6/8-frame cycles run at their own STRIDE RATE (TUNE.runHz, cycles/s). The old 4.5
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// The rolled 6/8-frame cycles run at their own STRIDE RATE (TUNE.runHz, cycles/s). The old 4.5
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// was tuned on 2-4 near-duplicate frames, where it read as vigour — on eight real phases it was
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// was tuned on 2-4 near-duplicate frames, where it read as vigour — on eight real phases it was
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// a strobe ("very flashy and unnatural"), most of a full stride every display frame.
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// a strobe ("very flashy and unnatural"), most of a full stride every display frame.
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if (ch.pose === 'run') name = pre + 'run' + (Math.floor(ch.runT * (runN >= 6 ? TUNE.runHz : TUNE.runHz2) * runN) % runN + 1);
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// The PLAYER runs a two-frame pair like the opponents now, cut from his rolled sheet by eye:
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// the man's true leg-swap is frames 5+6, the woman's is 1+2. The offset only applies when the
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// pair is running — TUNE.runN = 6 on the bench still reviews the full roll from frame 1.
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const runOfs = pre === 'p_' && runN === 2
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&& !(G.bench && G.bench.char != null ? G.bench.char === 'of' : tour.sfx === '_f') ? 4 : 0;
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if (ch.pose === 'run') name = pre + 'run' + (Math.floor(ch.runT * (runN >= 6 ? TUNE.runHz : TUNE.runHz2) * runN) % runN + 1 + runOfs);
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// (the receiver used to flip to run1/run2 here as a "split-step" — it read as a man sprinting on
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// (the receiver used to flip to run1/run2 here as a "split-step" — it read as a man sprinting on
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// the spot, because the run frames are a full leaning stride, not a ready-hop. He idles now.)
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// the spot, because the run frames are a full leaning stride, not a ready-hop. He idles now.)
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if (ch.pose === 'swing') name = pre + (ch.poseT < 0.15 ? 'swing1' : 'swing2');
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if (ch.pose === 'swing') name = pre + (ch.poseT < 0.15 ? 'swing1' : 'swing2');
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