diff --git a/PROJECT.md b/PROJECT.md
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@@ -739,6 +739,19 @@ Watch: **a roller in the middle of a sequence is seven aimed serves.** Oliver as
robustness to be kept, so it is — but if a round ever feels like grinding rather than reading, a
drill-only HP scale is the knob, not a change to the roster.
+**TENTH PASS — two testing switches, and neither should be left on by drift.**
+- **`TUNE.drillOneShot` (ON)**: every body on a drill court drops to 1 hp. Asked for to make testing
+ quick, but be aware what it removes — **the roster's HP is what makes the called ORDER matter**. A
+ roller is normally seven serves, so being told to take it third means starting on it first; at one
+ hit that whole layer of planning is gone and the sequence is pure recall. Decide it on feel.
+- **`TUNE.drillEaterMax` 3 -> 0 (OFF)**: *"remove the fake zombies for now"*. The drill is the pure
+ puzzle with no second threat at the moment. The mechanism is untouched — `spawnEater`, the wide
+ entry away from the gang, the never-a-fault rule — so one number brings it back.
+ The test suite asserts **whichever contract the knob currently describes** (at 0: nothing but the
+ puzzle ever appears; above 0: they arrive, capped, always plain shamblers) rather than being
+ deleted and rotting, and the never-a-fault rule is now tested with a hand-placed body so it holds
+ either way. That is the shape to copy for any other switchable subsystem here.
+
**Open, and every one of them is Oliver's call after he plays it:**
1. ~~**A ball that carries through the lane can complete two steps at once.**~~ Largely CLOSED by
the slice removal (seventh pass) — a cut ball picking its own next victim was the main way this
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@@ -399,6 +399,6 @@
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+