ONE palette gate replaces four feature-picked ones
Oliver, on the brute's fall frames: "now the fall zombie has a different skin tone.. man this is all so tiresome." Both halves were right. The skin IS twenty points lighter across that sheet, and the tiresome part is mine: I had been adding one hand-picked gate per drift I discovered — redness, then hue, then `changed`, then no-grids — which is a loop with no end, because naming features is not the same as comparing pictures. `kit` names four: shirt redness, shorts brightness, shorts hue, near-white fraction. Every character breaks a different one. The brute's shirt has no red in it at all, so its reference redness was 0 and blood scored 70-100 against a tolerance meant for a garment. A body face down shows a fraction of the shirt it shows standing, so two of the four move with POSE. And nothing in that list ever measured SKIN, which is exactly how a brute's flesh drifted across a whole sheet with six gates green. The palette gate asks the only question that generalises: are the big colour areas of this frame the same colours as the anchor's? Top SIX by area — the garments and the skin. Proportions ignored, so a pose change is invisible; blood is never in the top six, so a fresh wound cannot look like drift. CALIBRATED BEFORE IT WAS WIRED IN, which is the discipline I skipped all day. Frames known to be right score 0.0-8.5; the drifts we could actually see score 12.0-15.9. The threshold is 10, in the gap. Three formulations were measured and the two that overlapped were thrown away. And every sheet of a variant is now anchored to that variant's FIRST sheet, not to the stage above it. Chaining let a legal hop compound into a drift nobody authorised — the shorts walking -9 to -19 down the wound ladder was that, and so was this. Its first verdict on the existing brute: br_play is the character, and every other sheet sits 15 to 48 away from it. It would have caught all of this on the first roll. Also in: the GRID guard from the same session — the valley-cut rescue would slice a 2x2 sheet into four frames of a torso above someone else's boots, turning a loud failure into a silent one. Asked per cut PIECE, because a body is vertically continuous and a piece with a gap in it caught two of them. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -1433,5 +1433,189 @@
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],
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"subject": "The reference image is a SPRITE SHEET of ONE zombie tennis player, 4 frames. REDRAW THE WHOLE SHEET with ONE THING CHANGED: his HEAD IS COMPLETELY GONE — no head, no face, no hair, no headband anywhere above the shoulders, only a ragged gushing neck stump, so every figure is A CLEAR HEAD SHORTER than in the reference. He is ALREADY missing his left arm in the reference and it STAYS gone — he still has only one arm. EVERYTHING ELSE STAYS EXACTLY AS IT IS IN THE REFERENCE — the same character, the same red shirt, the same WARM CHARCOAL shorts and their exact shade, the same grey-green skin, the same white socks and shoes, the same wooden racket, the same 4 poses in the same order, the same body positions, the same facing, the same heights. Output exactly 4 figures side by side in ONE horizontal row. THERE IS NO TENNIS BALL ANYWHERE IN ANY FRAME. Do not draw a ball in his hand, in the air, on the ground or on the racket — the ball is drawn separately by the game. His hands and the air around him are EMPTY, and the poses are the same as if a ball were there. ",
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"changed": 0.15
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},
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"br_play": {
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"sprites": [
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"z_br1",
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"z_br2",
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"z_br3",
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"z_br4"
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],
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"ref_only": [
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"z_r1",
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"z_r2",
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"z_r3",
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"z_r4"
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],
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"check": "loose",
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"anchor": 0,
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"subject": "The reference image is a 4-FRAME SPRITE SHEET of one zombie tennis player. Redraw THE WHOLE SHEET as a COMPLETELY DIFFERENT ZOMBIE: an ENORMOUS FAT ZOMBIE BRUTE — the same creature as this game's brute, now playing tennis: a HUGE SAGGING BELLY hanging out over the belt, a filthy PALE GREY-GREEN button-up work shirt straining over it, dark stains and a torn ragged hem, heavy OLIVE-BROWN work trousers, thick tree-trunk legs, scuffed brown boots, a SMALL BALD HEAD sunk low into massive rounded shoulders, heavy jowls, sunken eyes, green-grey dead skin, and a wooden tennis racket looking tiny in one huge fist. He is FAR bulkier, heavier and wider than the lean man in the reference — twice his width — and much shorter in the neck. KEEP ALL 4 POSES EXACTLY AS THEY ARE IN THE REFERENCE — the same stance, the same steps with the same leg forward in each, the same swing, the same facing, the same arm and racket positions, the same order left to right, the same total height and the same distance from the camera. Only the CHARACTER changes; the POSES do not. There is NO TENNIS BALL anywhere in any frame — the game draws the ball itself, so the hands and the air are empty and the poses are the same as if a ball were there. Output exactly 4 figures side by side in ONE horizontal row, all on the same ground line. In particular frames 2 and 3 must stay what they are in the reference: ONE DRAWING SHOWN TWICE with only the legs different — everything above the hips identical between them, the legs clearly swapped, and the two frames NOT identical copies. ",
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"newart": true,
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"stride": [
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[
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1,
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2
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]
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]
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},
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"br_serve": {
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"sprites": [
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"z_brbounce",
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"z_brtoss",
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"z_brserve"
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],
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"ref_only": [
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"z_rbounce",
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"z_rtoss",
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"z_rserve"
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],
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"check": "loose",
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"anchor": 0,
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"subject": "The reference image is a 3-FRAME SPRITE SHEET of one zombie tennis player. Redraw THE WHOLE SHEET as a COMPLETELY DIFFERENT ZOMBIE: an ENORMOUS FAT ZOMBIE BRUTE — the same creature as this game's brute, now playing tennis: a HUGE SAGGING BELLY hanging out over the belt, a filthy PALE GREY-GREEN button-up work shirt straining over it, dark stains and a torn ragged hem, heavy OLIVE-BROWN work trousers, thick tree-trunk legs, scuffed brown boots, a SMALL BALD HEAD sunk low into massive rounded shoulders, heavy jowls, sunken eyes, green-grey dead skin, and a wooden tennis racket looking tiny in one huge fist. He is FAR bulkier, heavier and wider than the lean man in the reference — twice his width — and much shorter in the neck. KEEP ALL 3 POSES EXACTLY AS THEY ARE IN THE REFERENCE — the same stance, the same steps with the same leg forward in each, the same swing, the same facing, the same arm and racket positions, the same order left to right, the same total height and the same distance from the camera. Only the CHARACTER changes; the POSES do not. There is NO TENNIS BALL anywhere in any frame — the game draws the ball itself, so the hands and the air are empty and the poses are the same as if a ball were there. Output exactly 3 figures side by side in ONE horizontal row, all on the same ground line. ",
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"newart": true,
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"palette_anchor": "z_br1"
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},
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"br_fall": {
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"sprites": [
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"z_brfall1",
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"z_brfall2",
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"z_brfall3",
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"z_brrise"
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],
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"ref_only": [
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"z_rfall1",
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"z_rfall2",
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"z_rfall3",
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"z_rrise"
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],
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"check": "loose",
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"anchor": 0,
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"subject": "The reference image is a 4-FRAME SPRITE SHEET of one zombie tennis player. Redraw THE WHOLE SHEET as a COMPLETELY DIFFERENT ZOMBIE: an ENORMOUS FAT ZOMBIE BRUTE — the same creature as this game's brute, now playing tennis: a HUGE SAGGING BELLY hanging out over the belt, a filthy PALE GREY-GREEN button-up work shirt straining over it, dark stains and a torn ragged hem, heavy OLIVE-BROWN work trousers, thick tree-trunk legs, scuffed brown boots, a SMALL BALD HEAD sunk low into massive rounded shoulders, heavy jowls, sunken eyes, green-grey dead skin, and a wooden tennis racket looking tiny in one huge fist. He is FAR bulkier, heavier and wider than the lean man in the reference — twice his width — and much shorter in the neck. KEEP ALL 4 POSES EXACTLY AS THEY ARE IN THE REFERENCE — the same stance, the same steps with the same leg forward in each, the same swing, the same facing, the same arm and racket positions, the same order left to right, the same total height and the same distance from the camera. Only the CHARACTER changes; the POSES do not. There is NO TENNIS BALL anywhere in any frame — the game draws the ball itself, so the hands and the air are empty and the poses are the same as if a ball were there. Output exactly 4 figures side by side in ONE horizontal row, all on the same ground line. ",
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"newart": true,
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"palette_anchor": "z_br1"
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},
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"br_w1": {
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"sprites": [
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"z_brw1",
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"z_brw1b",
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"z_brw1s"
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],
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"ref_only": [
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"z_br2",
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"z_br3",
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"z_br4"
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],
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"check": "loose",
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"anchor": 0,
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"subject": "The reference image is a 3-FRAME SPRITE SHEET of one zombie tennis player. REDRAW THE WHOLE SHEET with ONE THING CHANGED: the arm WITHOUT the racket is COMPLETELY GONE — torn off at the shoulder, leaving a ragged stump gushing blood down that side and the clothing slashed open across the ribs. COUNT THE ARMS: there must be EXACTLY ONE ARM in every single frame, the one holding the racket. Nothing hangs from the other shoulder. A frame with two arms in it is wrong — this is the whole change being asked for, so do not copy the reference's second arm across. Where the reference uses that arm, the stump is thrown out in its place instead. EVERYTHING ELSE STAYS EXACTLY AS IT IS IN THE REFERENCE — the same character, the same clothing and its exact shades, the same skin, the same racket, the same 3 poses in the same order, the same leg positions, the same facing, the same build. There is NO TENNIS BALL in any frame. Output exactly 3 figures side by side in ONE horizontal row, all on the same ground line. In particular frames 1 and 2 are ONE DRAWING SHOWN TWICE with only the legs different — identical above the hips, legs clearly swapped, and NOT identical copies. ",
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"state": true,
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"stride": [
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[
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0,
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1
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]
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],
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"changed": 0.1,
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"palette_anchor": "z_br1"
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},
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"br_serve_w1": {
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"sprites": [
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"z_brw1bounce",
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"z_brw1toss",
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"z_brw1serve"
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],
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"ref_only": [
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"z_brbounce",
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"z_brtoss",
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"z_brserve"
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],
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"check": "loose",
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"anchor": 0,
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"subject": "The reference image is a 3-FRAME SPRITE SHEET of one zombie tennis player. REDRAW THE WHOLE SHEET with ONE THING CHANGED: the arm WITHOUT the racket is COMPLETELY GONE — torn off at the shoulder, leaving a ragged stump gushing blood down that side and the clothing slashed open across the ribs. COUNT THE ARMS: there must be EXACTLY ONE ARM in every single frame, the one holding the racket. Nothing hangs from the other shoulder. A frame with two arms in it is wrong — this is the whole change being asked for, so do not copy the reference's second arm across. Where the reference uses that arm, the stump is thrown out in its place instead. EVERYTHING ELSE STAYS EXACTLY AS IT IS IN THE REFERENCE — the same character, the same clothing and its exact shades, the same skin, the same racket, the same 3 poses in the same order, the same leg positions, the same facing, the same build. There is NO TENNIS BALL in any frame. Output exactly 3 figures side by side in ONE horizontal row, all on the same ground line. Because it has only one arm it can no longer throw the ball up with a free hand: in the TOSS frame the stump is flung upward instead and the racket hand flicks up in front of the face, as a one-armed player tosses off the racket face. ",
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"state": true,
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"changed": 0.1,
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"palette_anchor": "z_br1"
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},
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"br_fall_w1": {
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"sprites": [
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"z_brw1fall1",
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"z_brw1fall2",
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"z_brw1fall3",
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"z_brw1rise"
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],
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"ref_only": [
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"z_brfall1",
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"z_brfall2",
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"z_brfall3",
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"z_brrise"
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],
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"check": "loose",
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"anchor": 0,
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"subject": "The reference image is a 4-FRAME SPRITE SHEET of one zombie tennis player. REDRAW THE WHOLE SHEET with ONE THING CHANGED: the arm WITHOUT the racket is COMPLETELY GONE — torn off at the shoulder, leaving a ragged stump gushing blood down that side and the clothing slashed open across the ribs. COUNT THE ARMS: there must be EXACTLY ONE ARM in every single frame, the one holding the racket. Nothing hangs from the other shoulder. A frame with two arms in it is wrong — this is the whole change being asked for, so do not copy the reference's second arm across. Where the reference uses that arm, the stump is thrown out in its place instead. EVERYTHING ELSE STAYS EXACTLY AS IT IS IN THE REFERENCE — the same character, the same clothing and its exact shades, the same skin, the same racket, the same 4 poses in the same order, the same leg positions, the same facing, the same build. There is NO TENNIS BALL in any frame. Output exactly 4 figures side by side in ONE horizontal row, all on the same ground line. ",
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"state": true,
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"changed": 0.1,
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"palette_anchor": "z_br1"
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},
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"br_w2": {
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"sprites": [
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"z_brw2",
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"z_brw2b",
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"z_brw2s"
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],
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"ref_only": [
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"z_brw1",
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"z_brw1b",
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"z_brw1s"
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],
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"check": "loose",
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"anchor": 0,
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"subject": "The reference image is a 3-FRAME SPRITE SHEET of one zombie tennis player. REDRAW THE WHOLE SHEET with ONE THING CHANGED: the HEAD IS COMPLETELY GONE — no head, no face, no hair anywhere above the shoulders, only a ragged gushing neck stump, so every figure is A CLEAR HEAD SHORTER than in the reference. It is ALREADY missing one arm in the reference and it STAYS missing — it still has only one arm. EVERYTHING ELSE STAYS EXACTLY AS IT IS IN THE REFERENCE — the same character, the same clothing and its exact shades, the same skin, the same racket, the same 3 poses in the same order, the same leg positions, the same facing, the same build. There is NO TENNIS BALL in any frame. Output exactly 3 figures side by side in ONE horizontal row, all on the same ground line. In particular frames 1 and 2 are ONE DRAWING SHOWN TWICE with only the legs different — identical above the hips, legs clearly swapped, and NOT identical copies. ",
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"state": true,
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"stride": [
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[
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0,
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1
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]
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],
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"changed": 0.15,
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"palette_anchor": "z_br1"
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},
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"br_serve_w2": {
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"sprites": [
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"z_brw2bounce",
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"z_brw2toss",
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"z_brw2serve"
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],
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"ref_only": [
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"z_brw1bounce",
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"z_brw1toss",
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"z_brw1serve"
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],
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"check": "loose",
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"anchor": 0,
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"subject": "The reference image is a 3-FRAME SPRITE SHEET of one zombie tennis player. REDRAW THE WHOLE SHEET with ONE THING CHANGED: the HEAD IS COMPLETELY GONE — no head, no face, no hair anywhere above the shoulders, only a ragged gushing neck stump, so every figure is A CLEAR HEAD SHORTER than in the reference. It is ALREADY missing one arm in the reference and it STAYS missing — it still has only one arm. EVERYTHING ELSE STAYS EXACTLY AS IT IS IN THE REFERENCE — the same character, the same clothing and its exact shades, the same skin, the same racket, the same 3 poses in the same order, the same leg positions, the same facing, the same build. There is NO TENNIS BALL in any frame. Output exactly 3 figures side by side in ONE horizontal row, all on the same ground line. ",
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"state": true,
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"changed": 0.15,
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"palette_anchor": "z_br1"
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},
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"br_fall_w2": {
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"sprites": [
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"z_brw2fall1",
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"z_brw2fall2",
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"z_brw2fall3",
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"z_brw2rise"
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],
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"ref_only": [
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"z_brw1fall1",
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"z_brw1fall2",
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"z_brw1fall3",
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"z_brw1rise"
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],
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"check": "loose",
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"anchor": 0,
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"subject": "The reference image is a 4-FRAME SPRITE SHEET of one zombie tennis player. REDRAW THE WHOLE SHEET with ONE THING CHANGED: the HEAD IS COMPLETELY GONE — no head, no face, no hair anywhere above the shoulders, only a ragged gushing neck stump, so every figure is A CLEAR HEAD SHORTER than in the reference. It is ALREADY missing one arm in the reference and it STAYS missing — it still has only one arm. EVERYTHING ELSE STAYS EXACTLY AS IT IS IN THE REFERENCE — the same character, the same clothing and its exact shades, the same skin, the same racket, the same 4 poses in the same order, the same leg positions, the same facing, the same build. There is NO TENNIS BALL in any frame. Output exactly 4 figures side by side in ONE horizontal row, all on the same ground line. ",
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"state": true,
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"changed": 0.15,
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"palette_anchor": "z_br1"
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}
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}
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Reference in new issue
Block a user