Let the ball follow the mirror, and stop the serve shrinking her
Four things Oliver caught on the phone. The screen title is the ANNOUNCEMENT face now. A menu heading is a thing that shouts, the same register the canvas gives SET and CHAPTER — it was wearing the HUD font, which is the voice for scores and key hints. Bangers carries its own weight, so it takes size and air instead of Silkscreen's letter-spacing, plus the padding under it he asked for. Her toss and smash were shrinking the whole woman. The slice anchors frame 0 to 224 px, and frame 0 was the toss — whose arm is straight up, so the BODY got squeezed to make room for it. This is the trap already written down for the raised racket; it just moved to a different sheet. Re-sliced the retained sheet at the men's toss height (250) instead, so toss/smash/pull come out 250/293/191 against his 250/320/213 and her body matches her own idle again. No re-roll. The pre-serve ball did not follow the MIRROR. drawChar flips the whole sprite when a server faces left, so dodging during the bounce swapped his hands over and left the ball hanging out by the racket — one `* sv.facing` on the offset. It was wrong in the men's world the whole time, it just took a second body standing next to it before anyone saw it. And she reaches further out and higher than he does, so BOUNCE_IDLE's pair is overridable per tour now (0.46/0.78 against his 0.36/0.68). Measured off the drawn hand by eye, which is the only way those two numbers have ever been set. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -412,9 +412,12 @@ export const COURTS = [
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// (the racket zombie — a zombified opponent) have a second drawing; the horde, the officials and
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// the ball boys are shared, because they are staff, not the draw. `sfx` is the sprite-name suffix
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// render.js appends: null means "the frames as drawn", which is the men's set.
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// dx/apex are optional and override BOUNCE_IDLE's pair: she reaches further out and higher than he
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// does, so the pre-serve ball has to meet a different palm. Same rule as BOUNCE_IDLE — measured off
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// the drawn hand by eye, not calculated.
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export const TOURS = [
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{ id: 'men', name: "MEN'S SINGLES", tile: 'tour_m', sfx: null },
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{ id: 'women', name: "WOMEN'S SINGLES", tile: 'tour_w', sfx: '_f' },
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{ id: 'women', name: "WOMEN'S SINGLES", tile: 'tour_w', sfx: '_f', dx: 0.46, apex: 0.78 },
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];
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// netW was the singles-stick width (10.06) while the court is drawn to the DOUBLES lines, so the
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