Story: the cup's tableau between rounds, a brighter act card (v388)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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wuwiandClaude Opus 5.5 committed 2026-10-16 15:32:35 +02:00
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@@ -636,6 +636,21 @@ Each phase ships to staging and gets a phone verdict, and tests ride along with
5. **LATER.** The metal bed (when Oliver has a track: start at the transformation, gore only) and Members'
Night (option C).
## Session log: the cup's tableau returns, the act card shows its court (2026-10-16, v388)
Oliver after a full replay: "das im Storyboard benannte 03 Turnier-Tableau sehe ich nie" — right, phases
1-4 never built it (the old #bracket stage was retired 2026-08-29 for the arcade cup and stays retired).
Now `main.storyScreen('draw', {act, round})`: the act's rounds as rows (head crop, round name, body name;
the final framed gold), WON stamped on what is behind you, NEXT blinking on the next face, the court tile
dim underneath. It shows (a) straight after the act card — `storyUI.show('act')` chains it, labelled
⚑ SAVED because the cup start is the checkpoint — and (b) after every non-final round, from
`beats.cupGameWon`'s afterFall right after `cupDraw`. Auto-closes after 3.2 s, a tap skips; a pock per
row, a boom on the stamp. Story only — the arcade cup is untouched. Test: one tableau per won round.
Act card: "das farbige Bild ruhig ein bisschen deutlicher durchscheinen lassen" — `.bgc` lost its
opacity .55 and the veil went from #0009→#000d to #0006→#0004→#000c (the storyboard's own look); the
small Silkscreen labels over a picture got a black halo so they still read on clay.
## Session log: the ladder is flatter — the width cliff (2026-10-15, v387)
Oliver: *"ab Runner ist das Zombie-Game schon sehr schwer — können wir die Schwierigkeitsleiter ein wenig
abflachen?"* **Measured first**: cup mode, the ring bot, 6-8 seeds (`tools/rally-sim.mjs`, `T_<knob>` sweeps).