diff --git a/assets/_sheet_woundab.png b/assets/_sheet_woundab.png index 9ad4531..23caba7 100644 Binary files a/assets/_sheet_woundab.png and b/assets/_sheet_woundab.png differ diff --git a/assets/z_awb.png b/assets/z_awb.png index 8661392..e857c2d 100644 Binary files a/assets/z_awb.png and b/assets/z_awb.png differ diff --git a/assets/z_bwb.png b/assets/z_bwb.png index 9e028da..2f67aa5 100644 Binary files a/assets/z_bwb.png and b/assets/z_bwb.png differ diff --git a/assets/z_dwb.png b/assets/z_dwb.png index 90721a1..0c6f412 100644 Binary files a/assets/z_dwb.png and b/assets/z_dwb.png differ diff --git a/index.html b/index.html index 051f9d6..35e191c 100644 --- a/index.html +++ b/index.html @@ -97,6 +97,6 @@

- + diff --git a/render.js b/render.js index 33d0071..700e194 100644 --- a/render.js +++ b/render.js @@ -155,7 +155,7 @@ export function proj(x, y, z) { // ---------------------------------------------------------------- sprites ---- // assets/.png; game falls back to code-drawn figures until sprites load. -const SPRV = 58; // asset cache-buster — bump with main.js?v=N (see the img.src note below) +const SPRV = 59; // asset cache-buster — bump with main.js?v=N (see the img.src note below) const SPR = {}; for (const n of ['p_idle1','p_idle2','p_bounce','p_bounce2','p_toss','p_smash','p_run1','p_run2','p_run3','p_run4','p_swing1','p_swing2','p_die1','p_die2', 'o_idle1','o_idle2','o_bounce','o_bounce2','o_toss','o_smash','o_run1','o_run2','o_swing1','o_swing2',