# Everything under assets/ whose name starts with _ is the SPRITE PIPELINE, not the game: the
# generator scripts, the reference poses, and the big source sheets _slice.py cuts the frames out
# of. That is 34 MB of the 45 MB in assets/, no client ever fetches one, and until now they were
# all sitting in the image and publicly served. The game loads no underscore-prefixed file — see
# the SPR list in render.js — so the rule is the prefix, with nothing to maintain per sheet.
assets/_*

.git
.env
HANDOFF.md
**/__pycache__
**/.DS_Store

# promo footage is a local build product (tools/capture.py), never served
promo/clips
tools

# the Capacitor shell — the server serves the repo root directly, and none of this is ever fetched
node_modules
www
ios
package.json
package-lock.json
capacitor.config.json
