# Everything under assets/ whose name starts with _ is the SPRITE PIPELINE, not the game: the
# generator scripts, the reference poses, and the big source sheets _slice.py cuts the frames out
# of. That is 34 MB of the 45 MB in assets/, no client ever fetches one, and until now they were
# all sitting in the image and publicly served. The game loads no underscore-prefixed file — see
# the SPR list in render.js — so the rule is the prefix, with nothing to maintain per sheet.
assets/_*

.git
.env
HANDOFF.md
**/__pycache__
**/.DS_Store
